‘Ninja Gaiden: Ragebound’ Review: Maximalist Attitude with Minimalist Design

Across Ragebound, the action becomes breezy, even meditative, as muscle memory kicks in.

Ninja Gaiden: Ragebound
Photo: Dotemu

It feels appropriate, when describing the delirious plot and set pieces of Ninja Gaiden: Ragebound, to channel Bill Hader’s Stefon from SNL. The year’s hottest fusion of retro vibes and modern comforts is Ragebound. This place has everything: a buddy cop partnership between two ninjas—the earnest Kenji and the sardonic Kumori—the latter of whom resides, in spirit form, within the former’s body; a sequence, situated in a construction site, where you outrun a demon-operated bulldozer before plowing through fiends with a forklift; another level in which you escape a C.I.A. battleship via jet ski, fending off bomb-dropping helicopters and shirtless soldiers who wield naginatas atop WaveRunners.

Developed by the Seville-based the Game Kitchen and published by the Paris-based Dotemu, two burgeoning colossi in the world of stylish sidescrolling action titles, Ragebound brims with an invigoratingly maximalist B-movie attitude. But that over-the-top sensibility is undergirded by confidently minimalist design. You’re granted a modest toolset—a jump, a roll, and some attacks—and thrown into platforming and combat gauntlets that demand increasingly rapid and creative improvisation. The action becomes breezy, even meditative, as muscle memory kicks in—and what a delight when, after a few attempts at any given section, the precise choreography needed to navigate it reveals itself to you like a crack of lightning.

The main story’s baseline difficulty is quite measured, but each stage offers optional challenges for you to complete—say, slay a certain number of spectral samurai, or avoid every pit of spikes along the way. Then there’s the suite of gnarly unlockable missions, each plainly out for blood. But in a charming deviation from many of its peers, Ragebound takes few pains to be hardcore. The game’s pared-down but expansive mechanics and generous checkpoints make its trials feel both enticing and surmountable. In a world full of shinobi and imps and feds and floating skulls and God knows what else, who’s to say you can’t be a speedrunning completionist?

This game was reviewed with a copy purchased by the reviewer.

Score: 
 Developer: The Game Kitchen  Publisher: Dotemu  Platform: PlayStation 5  Release Date: July 31, 2025  ESRB: T  ESRB Descriptions: Blood and Gore, Mild Language, Mild Suggestive Themes, Violence  Buy: Game

Niv M. Sultan

Niv M. Sultan is a writer based in New York. His writing has appeared in the Los Angeles Review of Books, The Drift, Public Books, and other publications.

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