Review: The Crew

There’s a good game buried here, and when they finally plant the headstone, the cause of death will be chiseled as “trying too hard.”

Review: Grand Theft Auto V

There’s no avatar here; it’s your hands causing the violence now, your eyes staring directly at victims, and you facing down being shot dead, run over, blown up, or falling from insane heights.

Review: Hyrule Warriors

The initial joy that comes from mashing buttons and watching Link and his cohorts slash down mindless scores of imps, goblins, lizardmen, wizards, and dragons gives way to a steadily increasingly pile of nitpicks when repeated over several hours.

Review: Destiny

Playing around in Bungie’s galaxy for its own sake is still just so undeniable and compulsive a draw that the disappointingly threadbare “why” starts fading into the background.

Review: Metro Redux

This is the truer definition of a mature title. This is what happens when first-person shooters strive to be more than a vulgar display of power.

Review: Infamous: First Light

The fundamentals of Second Son are present, obviously restricted to Fetch’s flashy Neon abilities, which is fine since Neon was the most free-flowing and fun of Delsin’s stolen powers to begin with.

Review: The Swapper

There’s definitely a conversation to be had about the right and wrong of what the player is asked to do in order to get off of the space station.

Review: Murdered: Soul Suspect

We’re meant to believe that solving the mystery of the Bell Killer would redeem Ronan and allow him the peace to move on, but nothing about the game gives the impression that he deserves it.

Review: Watch Dogs

The profiling system isn’t as deep as expected, but still offers remarkably strong and subtly creepy world-building away from the main plot.

Review: Child of Light

Someone will likely prove this statement wrong, but there hasn’t been a game that’s run this far with the storybook conceit, and if there is, it’s a near-certainty it wasn’t executed with this much beauty, heart, and care.